As a Senior Creature Modeler, I was responsible for the creation of high quality hero character assets. Under the direct supervision of the shows VFX Supervisor and CG Supervisor, I was part of the all the phases of creation, from rough concept sculpts to the delivery of a final product ready for animation and look development. On top of the look development artists, I worked in close collaboration with the rigging, animation, groom and CFX teams to develop high quality models ready to be used in shots.